riskofrain2
Mithrix
Mithrix
Mithrix - Logbook Model
King of Nothing
Health 1000 (+300 per level)
Health Regen 0 (+0 per level)
Damage 16 (+3.2 per level)
Speed 15 m/s
Armor 20 (+adaptive armor)
Category ImmuneToVoidDeath
Internal
Name Brother


Mithrix (Phase 4)
Mithrix
Mithrix (Phase 4) - Logbook Model
King of Nothing
Health 1400 (+420 per level)
Health Regen 0 (+0 per level)
Damage 3 (+0.6 per level)
Speed 4 m/s
Armor 20
Category ImmuneToVoidDeath
Internal
Name BrotherHurt

Mithrix is the final boss of Risk of Rain 2. He is encountered at the apex of Commencement CommencementCommencementCommencement (Final)
Moon of Petrichor V
You dream of glass and dirt.

Large domain located above the shattered breach of Petrichor V Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of Mithrix MithrixMithrixMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
and Providence's tools of creation.
, the moon of Petrichor V Petrichor V and final stage of the game.

Environments

Description

Mithrix is an ancient, cyclopian humanoid with godlike powers, much of which he shared with his brother Providence. The growing philosophical opposition between the two siblings worsened to the point that Mithrix was banished to the shattered pieces of Commencement CommencementCommencementCommencement (Final)
Moon of Petrichor V
You dream of glass and dirt.

Large domain located above the shattered breach of Petrichor V Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of Mithrix MithrixMithrixMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
and Providence's tools of creation.
, while Providence took to carrying out his own vision on the world below.

By the time of the events of Risk of Rain 2, Providence had been slain, yet Mithrix's confinement upon Commencement as the King of Nothing continued. It would be the Survivors of the UES Safe Travels who reached the moon via the Primordial Teleporter to put an apparent end to him.

The deeper details and circumstances of Mithrix and Providence's relationship are detailed throughout many of the game's logs, most of which are taken from Mithrix's perspective, including those for Brittle Crown Brittle CrownBgLunarBrittle CrownBrittle Crown
Gain gold on hit... BUT surrender gold on getting hit.

30% chance on hit to gain 2 (+2 per stack) gold. Scales over time.

Lose gold on taking damage equal to 100% (+100% per stack) of the maximum health percentage you lost.
, A Moment, Fractured A Moment, FracturedA Moment, FracturedA Moment, Fractured (Hidden Realm)
Hidden Realm: A Moment, Fractured
Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island.
, Bulwark's Ambry Bulwark's AmbryBulwark's AmbryBulwark's Ambry (Hidden Realm)
Hidden Realm: Bulwark's Ambry
The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
and more.

Skills & Encounter

During phases 1 and 3 of the fight, Mithrix has the adaptive armor passive and unique scaling. These two aspects make him extremely tanky compared to other enemies due to increased health and armor boost.

Boss Encounter

Phase 1

Mithrix starts the battle with basic attacks, running towards the player to get into melee range.

Primary: Hammer Smash/Needle Barrage

This skill has two modes depending on whether Mithrix is running or not.

If Mithrix is not running, he can use Hammer Smash, where he stops and winds up to smash the ground with his hammer. A direct hit from the hammer's path deals 1200% with a proc coefficient of 1.0. As the hammer hits the ground, it creates an explosion also dealing 1200% damage with a proc coefficient of 1.0 in a radius of 12m with linear falloff. The combination of both sources of damage can kill the player through one-shot protection if the first hit doesn't trigger OSP, but if the first does trigger OSP, the blast will not damage the player as it occurs in less than 0.1s from when OSP has been triggered.

The attack lasts for 4 seconds, during which Mithrix is open to attacks. However, attack speed affects the animation of the wind up and how quickly the smash will occur from the moment the skill is activated.

This skill has a cooldown of 4 seconds.

If Mithrix is sprinting instead, he can fire up to 12 homing needles moving at 120m/s that last 3 seconds. Each needle explodes upon impact or when despawning dealing 60% damage with a proc coefficient of 1.0 in a radius of 2m with no falloff.

This skill has a cooldown of 6 seconds, which begins after the first needle is fired. Once the skill has come off cooldown, it will replenish all 12 stocks regardless of how many have been used.

If Mithrix toggles sprinting while the skill is on cooldown so that it switches to Hammer Smash and back, all charges will be replenished immediately.

Secondary: Hammer Swing

Mithrix swipes with his hammer, dealing 200% damage with a proc coefficient of 1.0 while pushing the target away. This attack moves him forwards a moderate amount.

This skill has a cooldown of 5 seconds and the attack animation lasts for 4 seconds which scales with attack speed.

Utility: Dash

Mithrix dashes a short distance forward, backward, left, or right for 0.3 seconds. This also removes all his timed debuffs, but not any damage-over-time effects.

This skill has a cooldown of 3 seconds and holds 2 charges.

Special: Shock Wave

Mithrix bends down to jump high into the air, which he does after 1 second (scales with attack speed). After 3 seconds he slams down in the center of the arena, creating a ring-shaped shockwave consisting of 12 waves that travel outwards at 60m/s for 3 seconds. The shock wave effectively ends when it reaches the thin line of rocks between the platform where he is first seen. Each wave deals 400% with a proc coefficient of 1.0 and inflicts Status Cripple CrippleStatus CrippleCripple (Debuff)
Reduces armor by 20. Reduces movement speed by 50%.
.

These waves can be blocked by Defensive Microbots Captain's Defensive MicrobotsDefensive MicrobotsDefensive Microbots (Passive)Passively gain Microbots that shoot down nearby enemy projectiles. Drones are also given Microbots.
Survivor: Captain
.

Mithrix gains Status ArmorBoost Armor BoostStatus ArmorBoostArmor Boost (Buff)
Gain additional armor.Gain +200 armor.
while jumping and landing, and Status HiddenInvincibility Hidden InvincibilityStatus HiddenInvincibilityHidden Invincibility (Buff)
Become invulnerable.Become immune to all attacks.
while in the air. If Mithrix is frozen by Artificer Artificer'sArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond
or SotV IconSotV IconSurvivors of the Void - DLC Content
Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Railgunner Railgunner'sRailgunnerSotV IconSotV IconSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Forgotten Nomad
skills while preparing to jump, the jump will be cancelled.

This skill has a cooldown of 30 seconds.

Behaviors

  1. Use special (Shock Wave): Mithrix must have less than 75% health.
  2. Use utility and strafe: Mithrix must be within 40m from its target, This behavior cannot be selected twice in a row. If this behavior is selected as Mithrix is approaching the player, it will very likely be followed up by either his primary or secondary skill. This can look like strafing out of the way of a possible incoming attack and then attacking from the flank.
  3. Use utility: Mithrix must be within 40-50m from its target. This behavior cannot be selected twice in a row.
  4. Use secondary: Mithrix must be within 40m from its target.
  5. Use primary (Hammer Smash): Mithrix must be within 35m from its target.
  6. Sprint and use primary (Needle Barrage): Mithrix must be more than 70m away from its target, have line of sight, and have less than 80% health. Mithrix will ignore the node graph and run directly towards the target. This behavior is active for 2 seconds.
  7. Chase off nodegraph: Mithix must be within 50m from its target and have line of sight. This behavior is active for 2 seconds and will most likely be selected when Mithrix is near the target after both the primary and secondary are on cooldown.
  8. Sprint off nodegraph: Mithrix must be more than 50m away from its target. This behavior is active for 1 second.
  9. Chase: no requirements.

Phase 2

Mithrix leaves the arena, and several stone pillars rise up around the arena. In place of Mithrix himself, 2 Lunar Chimera (Golem) Lunar Chimera GolemsLunar Chimera (Golem)Lunar Chimera (Golem)
Zenith DesignsHP: 1615 (+485 per level)
Damage: 35 (+7 per level)
Class: Ranged
Speed: 8 m/s
Armor: Unknown
and 4Lunar Chimera (Wisp) Lunar Chimera WispsLunar Chimera (Wisp)Lunar Chimera (Wisp)
Zenith DesignsHP: 850 (+255 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 18 m/s
Armor: Unknown
initially spawn around the arena with more Lunar Chimera (Exploder) Lunar Chimera (Exploder)Lunar Chimera (Exploder)
Zenith DesignsHP: 180 (+54 per level)
Damage: 11 (+2.2 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: Unknown
Lunar Chimera (Golem) Lunar Chimera (Golem)Lunar Chimera (Golem)
Zenith DesignsHP: 1615 (+485 per level)
Damage: 35 (+7 per level)
Class: Ranged
Speed: 8 m/s
Armor: Unknown
Lunar Chimera (Wisp) Lunar Chimera (Wisp)Lunar Chimera (Wisp)
Zenith DesignsHP: 850 (+255 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 18 m/s
Armor: Unknown
Lunar enemies spawning by a Combat Director as time goes on. All spawned enemies must be defeated to complete this phase.

Phase 3

Mithrix returns with his hammer glowing blue and some of his attacks are now upgraded. Lunar enemies will also continue spawning occasionally.

Primary: Lunar Hammer Smash/Needle Barrage

Mithrix's Hammer Smash is now energized and upon explosion it will create two additional effects. 3 small shock waves are sent forward, similar to those from his Shock Wave skill. These deal 200% with a proc coefficient of 1.0 and also inflict Cripple.

A lingering pillar of blue flame is also created at the hammer's point of impact, which deals 75% damage with a proc coefficient of 0.2 and ticks 6 times per second for 45 seconds. These pillars are 40m tall and can go through terrain. This means that if the player is on top of a ramp on the outer areas of the arena and Mithrix smashes the ground underneath, the pillar can go through the ramp's ceiling and damage the player. These pillars can also be blocked by Defensive Microbots.

Special: Shock Wave/Big Spinny

After Mithrix performs his Shock Wave leap, his special skill is replaced by a new one which becomes available after a cooldown of 8 seconds. Once this new skill has been activated, it will revert back to Shock Wave.

With this new skill Mithrix creates 9 pillars that rotate either clockwise or anticlockwise. After 2 seconds they deal damage on the spot for 900% damage with a proc coefficient of 1.0 and also inflict Cripple. Mithrix will execute this attack 5 times in a row, with each time the rotation being random.

These pillars can be individually blocked by Defensive Microbots Defensive MicrobotsDefensive MicrobotsDefensive Microbots (Passive)Passively gain Microbots that shoot down nearby enemy projectiles. Drones are also given Microbots.
Survivor: Captain
, but the player must be within 20m of the center of rotation which makes it very hard to avoid the attacks. With high enough attack speed, it is possible to block them all before they go off.

Behaviors

Mithrix behaves the same away as in Phase 1, but he has one new behavior that supersedes every other in terms of priority for his new special attack.

  1. Use special (Big Spinny): Mithrix must have less than 80% health. In theory this will always be selected when the skill comes off cooldown after Shock Wave, since the latter requires less than 75% health to be used. However, if Mithrix has healing items from the Artifact of Evolution Artifact of EvolutionArtifact of EvolutionEvolutionMonsters gain items between stages.
    Code:
    ♦♦♦
    ■■■
    ●●●
    , it is possible to use Shock Wave after having less than 75% health, but then recover to more than 80% before Big Spinny comes off cooldown.

Phase 4

Mithrix appears at the center of the arena and looks weakened with his armor broken and his hammer gone. He starts by stealing all players' and their allies' items, during which time he is invulnerable. Damaging him will release the items. See the Notes section for more details of how this works.

The stealing of the player's items can be skipped if Mithrix takes damage in the first frame of the phase. This is due to his invulnerability being applied after a short window, and not being present on spawn. This is most easily done with continuous damage, most notably a Kjaro's Band Kjaro's BandBgUncommonKjaro's BandKjaro's Band
High damage hits also blasts enemies with a runic flame tornado. Recharges over time.

Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
triggered in the center of the arena (which may occur when Mithrix's phase 3 is finished after his jump slam). This will leave Mithrix with no items, and the player with all of their items, resulting in a quick completion of this phase.

Mithrix moves much slower than in the previous phases, slowly stomping around the arena and using exclusively ranged attacks. While his base damage is also weaker, the use of the stolen items can cause devastation. His HP is governed by a different formula and since he no longer has unique scaling, his max HP will be significantly lower. Any single instance of damage that deals more than 30% of his health will also stagger him. If the player has any Halcyon Seeds, Aurelionite AurelioniteAurelioniteAurelionite
Titanic GoldweaverHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Melee / Ranged
Speed: 5 m/s
Armor: 20
will spawn and help the player during this phase.

There is a bug in which Mithrix will give the player Tonic Afflictions without either of them previously having any.

Primary: Needle Burst

Similar to his needle attack from the previous phases, but there is less spread.

Secondary: Lunar Orbs

Mithrix kneels and pounds the ground, creating a blast that deals 600% damage with a proc coefficient of 1.0 in a radius of 12m with linear falloff. This also creates a ring of 8 orbs that spiral outwards, converge back into the center and then spiral out again. Upon impact they deal 400% damage with a proc coefficient of 1.0 in a radius of 6m with linear falloff. Their lifetime is 9s (plus a random 0.0-0.3 second offset), after which they will explode on the spot, so players should avoid being near them at that point.

Mithrix also deals 8% of his current health as non-lethal damage to himself.

This skill has an animation duration of 6 seconds which scales with attack speed.

This skill has a cooldown of 8 seconds, which does not start until the attack has finished.

Behaviors

  1. Use secondary: Mithrix must be within 180m from its target and have less than 90% health.
  2. Use primary: no requirements as long as the skill is off cooldown.
  3. Chase: no requirements.

Aftermath

Once Mithrix is defeated, all stolen items are returned and the moon begins a detonation sequence with an on-screen countdown. In order to exit Mithrix's arena, the surviving players must jump into one of the floating portals in order to teleport out. The players have 3 minutes to get to the Rescue Ship and complete its holdout event in order to escape, which requires the players to protect the ship by staying near it for 1 minute. Lines of flames will appear all across the map, similar to the columns used by some of Mithrix's attacks. Void Reaver Void ReaversVoid ReaverVoid Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: Unknown
and Lunar Chimera (Wisp) Lunar Chimera (Wisp)Lunar Chimera (Wisp)
Zenith DesignsHP: 850 (+255 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 18 m/s
Armor: Unknown
Lunar Chimera (Exploder) Lunar Chimera (Exploder)Lunar Chimera (Exploder)
Zenith DesignsHP: 180 (+54 per level)
Damage: 11 (+2.2 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: Unknown
Lunar Chimera (Golem) ChimerasLunar Chimera (Golem)Lunar Chimera (Golem)
Zenith DesignsHP: 1615 (+485 per level)
Damage: 35 (+7 per level)
Class: Ranged
Speed: 8 m/s
Armor: Unknown
will spawn and attack the player, but they generally won't enter the protection zone of the Rescue Ship.

Successfully making it to the shuttle will complete the Washed Away challenge and unlock the Captain CaptainCaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Tired Veteran
as a playable Survivor. Additionally, on Monsoon Monsoon difficulty, it will complete the The Calm challenge and unlock Purity PurityBgLunarPurityPurity
Reduce your skill cooldowns by 2 seconds. You are unlucky.

All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome.
, and unlocks the mastery skin for each player's current Survivor.

Arena Escape Portals

Moon reference rock

5 out of the 12 escape portals will randomly spawn, each with their own predefined teleport destination. They all rotate either clockwise or anticlockwise around the center of the arena at fixed radii lengths and heights. To identify them correctly, look for a big giant rock floating outside the arena and turn 180°. With your back against the reference point, the image below shows all the portals at the initial position they spawn and the direction they travel.

Moon escape orbs

The teleport location and distance from the dropship for each escape portal is:

  1. On the bridge between the two Pillars of Design islands, 883.3 m away.
  2. In the middle of the Pillars of Blood area, 994.4 m away.
  3. On the far top floor of the Pillars of Soul area, 567.3 m away.
  4. On the back right of the Pillars of Blood area, 1022.9 m away.
  5. On the Cauldron island, 863.4 m away.
  6. On the Cauldron island near the chains towards the Pillars of Mass, 763.8 m away.
  7. On the ground floor or the Pillars of Soul area, 472.7 m away.
  8. On the Pillars of Design area, close to the center pillar leading to Mithrix, 736.3 m away.
  9. On the Pillars of Design area without the cauldrons, 874.2 m away.
  10. On the Pillars of Design area, very close to the center pillar leading to Mithrix, 721.1 m away.
  11. On the back left of the Pillars of Blood area, 1109.2 m away.
  12. On the far back of the Pillars of Blood area, 1058.8 m away.

Notes

Tips


Dialogue

Mithrix and SotS IconSotS IconSeekers of the Storm - DLC Content
False Son (Boss) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
False Son (Boss) False Son (Boss)False Son (Boss)SotS IconSotS IconSeekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
False Son (Boss)
Eye of the StormHP: 1000 (+300 per level)
Damage: 18 (+3.6 per level)
Class: Melee
Speed: 14 m/s
Armor: 23
are unique in that both bosses speak throughout the fight, with quotes appearing in the chat box. His dialogue may change depending on what items the player holds or which character they are playing as.

Toggle Dialogue

Spawning

  • Pray.
  • Beg.
  • Die.
  • Be slaughtered.

Spawning (when the Player is the Heretic HereticHereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
Class: Ranged
HP: 440 (+132 per level)
Damage: 18 (+3.6 per level)
Armor: 0
Umbra: Unorthodoxy Risen
)

  • Regret this journey, Heretic.
  • Die again, Heretic.

Spawning (when the Player is the SotS IconSotS IconSeekers of the Storm - DLC Content
False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
False Son False SonFalse SonSotS IconSotS IconSeekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills.
Class: Melee
HP: 180 (+54 per level)
Damage: 13 (+2 per level)
Armor: 20
Umbra: The Shattered Heir
)

  • Share in your creator's fate, false idol.

Dealing damage (early phases)

  • Bleed.
  • Now is the time for fear.
  • Weak.
  • Frail - and soft.
  • You are nothing.
  • Mistake.
  • Scream, vermin.
  • Break beneath me.
  • Your body will shatter.

Dealing damage (final phase)

  • BLEED.
  • SCREAM.
  • WHERE'S YOUR INFLUENCE?
  • FLEETING STRENGTH.
  • FRAIL.
  • BREAK.
  • FALSE STRENGTH.
  • DRAIN.
  • DIE, VERMIN.
  • WEAK, WITHOUT YOUR BAUBLES AND TRINKETS.

Player is killed (early phases)

  • Return to dirt.
  • Submit, vermin.
  • Die, vermin.
  • Die, weakling.
  • Become memories.

Player is killed (final phase)

  • DIE.
  • WEAK.
  • USELESS.
  • AS I THOUGHT...
  • VERMIN.

Player is killed as Heretic (early phases)

  • Return to pieces, Heretic.
  • Die again, Heretic.

Player is killed as Heretic (final phase)

  • RETURN TO PIECES, HERETIC.
  • DIE AGAIN, HERETIC.

Player is killed as the False Son (early phases)

  • Vile, pitiful waste.

Player is killed as the False Son (final phase)

  • VILE, PITIFUL WASTE.

The Player has Halcyon Seed Halcyon SeedBgBossHalcyon SeedHalcyon Seed
Summon Aurelionite during the Teleporter event.

Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health.
(final phase)

  • THE GUARDIAN...? IMPOSSIBLE...!
  • THE WRETCHED GUARDIAN!

The Player has Halcyon Seed and Aurelionite is killed

  • YOU CANNOT DEFY ME, GUARDIAN.
  • RETURN TO DIRT, GUARDIAN.

The Player has Halcyon Seed and is also the False Son (final phase)

  • OF COURSE, THE GUARDIAN AND HER PET.

The Player has Halcyon Seed and is also the Heretic (final phase)

  • THE HERETIC? THE GUARDIAN? HOW? WHO PULLS YOUR STRINGS, VERMIN?

Mithrix kills a drone

  • Inferior construct. Broken.
  • Primitive scrap.
  • Disassembled.

Mithrix is killed

  • NO... NOT NOW...
  • WHY... WHY NOW...?
  • NO... NO...!
  • BROTHER... HELP ME...!
  • THIS PLANE GROWS DARK... BROTHER... I CANNOT SEE YOU... WHERE ARE YOU...?
  • BROTHER... PERHAPS... WE WILL GET IT RIGHT... NEXT TIME...

Lore

They knew to stay away from the wells - but they were just kids. And they just wanted to know.

They threw in dirt and stone and kifruit and starseed, watching as they collapsed. Thorp! The gravity wells would swallow up anything. Glass and mud and silver. Wind. Heat. Pulsar radiation.

And when his brother wasn’t watching, Mithrix would throw in worms. Thorp! But only when he wasn’t watching. You see, his brother loved worms. It would make him sad. But Mithrix didn’t care much about worms. He was just curious.

But one time, his brother was watching. And his brother loved worms.

Trivia

Expand example image of the spikes

P4 Mithrix items

Version History

;Patch v1.4.1
  • Updates & Balance changes.
    • Mithrix MithrixMithrixMithrix
      King of NothingHP: 1000 (+300 per level)
      Damage: 16 (+3.2 per level)
      Class: Melee / Ranged
      Speed: 15 m/s
      Armor: 20
      now has item displays for Boss tier and DLC items (he only had the little spikes in him for base game items.)
    • Mithrix MithrixMithrixMithrix
      King of NothingHP: 1000 (+300 per level)
      Damage: 16 (+3.2 per level)
      Class: Melee / Ranged
      Speed: 15 m/s
      Armor: 20
      can use Meal Items (except Sautéed Worms, that would be insane.)

Patch v1.3.8
  • Other Changes
    • Mithrix MithrixMithrixMithrix
      King of NothingHP: 1000 (+300 per level)
      Damage: 16 (+3.2 per level)
      Class: Melee / Ranged
      Speed: 15 m/s
      Armor: 20
      and SotS IconSotS IconSeekers of the Storm - DLC Content
      False Son (Boss) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      False Son (Boss) False Son (Boss)False Son (Boss)SotS IconSotS IconSeekers of the Storm - DLC Content
      This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      False Son (Boss)
      Eye of the StormHP: 1000 (+300 per level)
      Damage: 18 (+3.6 per level)
      Class: Melee
      Speed: 14 m/s
      Armor: 23
      now acknowledge imposters.
  • Bug Fixes
    • When Mithrix MithrixMithrixMithrix
      King of NothingHP: 1000 (+300 per level)
      Damage: 16 (+3.2 per level)
      Class: Melee / Ranged
      Speed: 15 m/s
      Armor: 20
      is boosted into the air with SotS IconSotS IconSeekers of the Storm - DLC Content
      Breaching Fin is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Breaching Fin Breaching FinBgUncommonBreaching FinSotS IconSotS IconSeekers of the Storm - DLC Content
      This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Breaching Fin
      Grounded enemies hit with any skill are launched and take bonus damage.

      Grounded enemies hit with any skill are launched and stunned. Enemies hit while airborne are launched again up to 2 times (+1 per stack). Launched enemies take increased damage by 10% from all sources per launch. Recharges after 15s.
      Fin he will now correctly display the visual indicators of his Forbidden Pizza attack. Yes, that is the official name.
      Developer Note: No, it isn't.
      Community Manager Note: Yes, it is.

Survivors of the Void
  • (Undocumented) Health: 1400 (+420 per level) ⇒ 1000 (+300 per level)

PS4 & Xbox One Patch
  • Bug Fixes
    • Solved an issue where the game would freeze during the last Mithrix phase as the Heretic HereticHereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
      Class: Ranged
      HP: 440 (+132 per level)
      Damage: 18 (+3.6 per level)
      Armor: 0
      Umbra: Unorthodoxy Risen
      .

PC Patch v1.1.1.2
  • Bug Fixes
    • Fixed a crash during the last boss fight

Anniversary Update
  • Gameplay Changes
    • Base Health: 1000 (+300 per level) ⇒ 1400 (+420 per level)
    • Added stagger state triggered by taking high damage
    • Item Steal
      • Now consistently returns items as you deal damage, rather than randomly, i.e if you have him at 50% health, you will have 50% of your items back
      • Now consistently returns items to players in multiplayer in order (1, 2, 3, 4, 1, 2, 3, 4) rather than per-player damage
      • Now returns items in the order that you found them, rather than in reverse order
      • Now utilizes Crowbar CrowbarsBgCommonCrowbarCrowbar
        Deal bonus damage to enemies above 90% health.

        Deal +75% (+75% per stack) damage to enemies above 90% health.
  • Bug Fixes
    • Fixed the final boss’s crystals not being correctly colored

PC Patch v1.0.2.0
  • Bug Fixes
    • Fixed the final boss’ shockwaves being fired an extra time for each remote client in the game

PC Patch v1.0.1.1 (Build ID No.5440050)
  • Gameplay Changes
    • Developer Notes: The goal with these changes is to make the final phase of the fight more consistent, fix a few softlock scenarios, and to remove a few cheeses. The expectation is that with these changes, the final phase (and only the final phase) will be much easier. We want this to be a fun phase, not a frustrating conclusion
    • Remove “unique” scaling on health and damage. This has a significant reduction on the way his health and damage scales over time, especially later into the run. Expect him to have less than half of the current live build, depending on time.
    • Lunar Shard Attack
      • Projectile Cone: 20° ⇒ 0.5°
      • Developer Notes: The intent for this change is to reduce the cone that the attacks come out of, reducing the chance you randomly get hit by a stray shot.
    • Energy Ball Attack
      • Damage Coefficient: 1000% ⇒ 700%
      • Knockback Force: 400 ⇒ 4000%
      • Projectile Radius: 3m ⇒ 2m
      • Now glows with a stronger effect to make it more visually noticeable, especially when swinging around corners
    • Item Steal
      • Add immunity while channeling.
      • Can no longer use Mired Urn Mired UrnBgBossMired UrnMired Urn
        Siphon health from nearby enemies while in combat.

        While in combat, the nearest 1 (+1 per stack) enemies to you within 13m will be 'tethered' to you, dealing 100% damage per second, applying tar, and healing you for 100% of the damage dealt.
        and Crowbar CrowbarsBgCommonCrowbarCrowbar
        Deal bonus damage to enemies above 90% health.

        Deal +75% (+75% per stack) damage to enemies above 90% health.
        . He will take them, but will be unable to use them. This is a mechanic we already have in place for a few key items (Razorwire RazorwireBgUncommonRazorwireRazorwire
        Retaliate in a burst of razors on taking damage.

        Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius
        , Tougher Times Tougher TimesBgCommonTougher TimesTougher Times
        Chance to block incoming damage.

        15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
        ) that can cause softlocks or impossible scenarios.
      • Now steals items from minions, like Engineer Turret Engineer Turrets. He won’t use the items he takes from minions.
      • Minions can now retrieve items for their owner.
    • Add visual effect to Unstable Tesla Coil Tesla CoilBgLegendaryUnstable Tesla CoilUnstable Tesla Coil
      Shock all nearby enemies every 10 seconds.

      Fire out lightning that hits 3 (+2 per stack) enemies for 200% base damage every 0.5s. The Tesla Coil switches off every 10 seconds.
      being active
  • Bug Fixes
    • Fix Final Boss health bar not showing for clients (including phase 2)
    • Fix final boss fight sometimes not triggering

Early Access Content Update 5
  • Major Content
    • Added New Final Boss: ???
    • Added New Monster Lore Entry: ???