riskofrain2
Commando
Commando
The Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Health 110 (+33 per level)
Health Regen Drizzle 1.5/s (+0.3 per level)
Rainstorm 1/s (+0.2 per level)
Monsoon 0.6/s (+0.12 per level)
Damage 12 (+2.4 per level)
Speed 7 m/s
Armor 0 (Drizzle 70)
Category ImmuneToExecutes
Internal Name Commando

Umbra Title
Cornered Gunslinger
Ending Phrase
Escaped : ..and so he left, with new orders and new questions.

Vanished : ..and so he vanished, another number among the missing.

The Commando is a playable character in Risk of Rain 2.

Unlocked by default, he is intended as a well-rounded and easily-understood character with no particular weaknesses or strengths, combining mobility and offense in his tactics. Despite his ostensibly simple skills, Commando benefits greatly from the effects of item stacking given his high attack speed and equally high proc coefficient.

Skills

Primary

Double Tap

Double Tap
Type Primary
Proc Coefficient 1.0
Description Rapidly shoot an enemy for 100% damage.
Notes
Secondary

Phase Round

Phase Round
Type Secondary
Cooldown 3s
Proc Coefficient 1.0
Description Fire a piercing bullet for 300% damage. Deals 40% more damage every time it passes through an enemy.
Notes
  • Can travel through terrain.
  • Each progressive pierce deals 120% more base damage, as the 40% damage increase is total damage, not base damage.

Phase Blast

Phase Blast
Type Secondary
Cooldown 3s
Proc Coefficient 0.5 x 8
Description Fire two close-range blasts that deal 8x200% damage total.
Notes
Utility

Tactical Dive

Tactical Dive
Type Utility
Cooldown 4s
Description Roll a short distance.
Notes
  • Agile
    [ Agile ]
    The skill can be used while sprinting.
    .

Tactical Slide

Tactical Slide
Type Utility
Cooldown 4s
Description Slide on the ground for a short distance. You can fire while sliding.
Notes
  • Unlocked via the Commando: Godspeed Challenge. (As Commando, fully charge the first-stage teleporter before the timer hits 5 minutes.)
  • Agile
    [ Agile ]
    The skill can be used while sprinting.
    .
  • If used in the air, it adds a small amount of vertical momentum and works like a short extra jump.
Special

Suppressive Fire

Suppressive Fire
Type Special
Cooldown 9s
Proc Coefficient 1.0 x 6+
Description Stunning
[ Stunning ]
Interrupts enemies and briefly stuns them.
. Fire repeatedly for 100% damage per bullet. The number of shots increases with attack speed.
Notes
  • Fires more shots with increased attack speed, equal to 6 times the attack speed stat (6 bullets at base attack speed).
  • The bullets suffer from default projectile falloff.

Frag Grenade

Frag Grenade
Type Special
Cooldown 5s
Proc Coefficient 1.0
Description Throw a grenade that explodes for 700% damage. Can hold up to 2.
Notes
  • Unlocked via the Commando: Incorruptible Challenge. (As Commando, clear 20 stages in a single run without picking up any Lunar items.)
  • The timer for the explosion begins after the first bounce and is 1 second long.
  • The explosion suffers from sweet spot falloff.

Behaviors

For an explanation of how these behaviors are implemented read about Enemy AI. This section only applies when the character is controlled by AI.

  1. Use secondary (Phase Blast): Commando must be within 10m from the target and aiming at it. Commando will sprint and this behavior cannot be selected twice in a row. Due to the explicit skill stated, Commando will not use the secondary if it is either Phase Round or Slicing Maelstrom Slicing MaelstromSlicing MaelstromSlicing Maelstrom (Secondary)Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds.
    Survivor: Heretic
    .
  2. Use special and stop: Commando must be within 15m from the target and have line of sight. This behavior is active for 0.5 seconds. If Commando is equipped with the Frag Grenade, there will be no effort to throw the grenade at the enemy's feet. The grenade will therefore either bounce off the target or miss them completely.
  3. Use utility and strafe: Commando must be within 15m from the target and have line of sight.
  4. Flee: Commando must be within 15m from the target and have line of sight. This behavior is active for 0.5 seconds.
  5. Use primary and strafe: Commando must be within 8-19m from the target and have line of sight. This behavior is active for 0.5 seconds. Due to the previous behavior, this is only selectable for the limited 15-19m distance range.
  6. Chase: no requirements.
  7. Chase (unselectable): Commando must be within 40m from the target and have line of sight. Due to the previous behavior, this will never be selected.
  8. Use secondary (unselectable): Commando must be within 6m from the target and have line of sight. Due to the Chase behavior, this will never be selected. This is either a misconfiguration of the behavior order, or a remnant of an older behavior. Had this been higher in the priority list, it could have been used for Phase Round. However, with Phase Round being a projectile, one would have normally expected a longer range window for the behavior to have been selectable.

Tips

Lore

The soldier ducked, barely getting under cover as the wall behind him exploded. His head was pounding - his muscles aching. But now was not the time for rest.

He counted the seconds. The mounted missile launchers always took a few seconds to recalibrate, and if he took advantage of that time...

Through the sounds of gunfire and chaos, he heard a small click as the enemy missile platform prepared for a second strike. Recognizing his opportunity, the soldier jumped up from behind the wall and fired his pistol, landing a shot straight between the eyes of the platform’s operator. 

His shoulders tightened as he braced for recoil: now was not the time for rest. Glancing down the battlefield, there were only a few more enemy platforms to take, and this front would be secured.

But before he could move to join his platoon, he received a notification on the heads-up display in his helmet.

YOU HAVE BEEN REASSIGNED. REPORT TO COMMAND FOR YOUR NEW ASSIGNMENT.

Looks like the time to rest wasn’t coming any time soon.

Version History

Anniversary Update
  • Major Content
    • Added New Lore Entry: Commando
  • Gameplay Changes
    • Update VFX of Double Tap, Phase Round, and Suppressive Fire
    • Double Tap Double TapDouble TapDouble Tap (Primary)Rapidly shoot an enemy for 100% damage.
      Survivor: Commando
      • Now fires a single bullet per click
      • Bloom Reset Time: 1s ⇒0.7s
      • Damage: 90% ⇒ 100%
      • Duration: 0.2s ⇒ 0.15s
    • Tactical Dive Tactical DiveTactical DiveTactical Dive (Utility)Roll a short distance.
      Survivor: Commando
      • Duration: 0.5s ⇒ 0.4s
    • Phase Round Phase RoundPhase RoundPhase Round (Secondary)Fire a piercing bullet for 300% damage. Deals 40% more damage every time it passes through an enemy.
      Survivor: Commando
      • Now deals 40% more damage every time it passes through an enemy
  • Bug Fixes
    • Fixed physics issues with Commando’s Frag Grenade Frag GrenadesFrag GrenadeFrag Grenade (Special)Throw a grenade that explodes for 700% damage. Can hold up to 2.
      Survivor: Commando

PC Patch v1.0.1.1 (Build ID No.5440050)
  • Bug Fixes
    • Fix Captain CaptainCaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Tired Veteran
      showing up in logbook before commando

Early Access Content Update 5
  • Bug Fixes
    • Fixed an issue with spread from bloom being applied to both minimum and maximum spread (ie you could never have a bullet travel dead-center when your spread bloom is at maximum) for Commando’s Phase Blast Phase BlastPhase BlastPhase Blast (Secondary)Fire two close-range blasts that deal 8x200% damage total.
      Survivor: Commando
  • (Undocumented) Updated description for Suppressive Fire Suppressive FireSuppressive FireSuppressive Fire (Special)Stunning. Fire repeatedly for 100% damage per bullet. The number of shots increases with attack speed.
    Survivor: Commando
    to include keywords

Early Access Artifacts Content Update
  • Major Content
    • Added New Skill Variant: Tactical Slide Commando UtilityTactical DiveTactical Dive (Utility)Slide on the ground for a short distance. You can fire while sliding.
      Survivor: Commando
      • Slide on the ground for a short distance. You can fire while sliding.
    • Added New Commando Challenge: Tactical Slide GodspeedTactical DiveTactical Dive (Utility)Slide on the ground for a short distance. You can fire while sliding.
      Survivor: Commando
  • Gameplay Changes
    • Add 1 New Skill Variant
    • Phase Round Phase RoundPhase RoundPhase Round (Secondary)Fire a piercing bullet for 300% damage. Deals 40% more damage every time it passes through an enemy.
      Survivor: Commando
      • 🌧 Damage: 200% ⇒ 300%
  • Bug Fixes
    • Fix missing borders on some Commando skill icons
    • 🌧 Clarify description of Suppressive Fire Suppressive FireSuppressive FireSuppressive Fire (Special)Stunning. Fire repeatedly for 100% damage per bullet. The number of shots increases with attack speed.
      Survivor: Commando
      to be a bit more accurate

PC Early Access Patch (Build ID No.4233443)
  • Gameplay Changes
    • Frag Grenade Frag GrenadeFrag GrenadeFrag Grenade (Special)Throw a grenade that explodes for 700% damage. Can hold up to 2.
      Survivor: Commando
      • Animation Duration: 1s ⇒ 0.5s
      • Can now interrupt your other abilities

Early Access 'Skills 2.0' Content Update
  • Major Content and Changes
    • Added New Skill Variant: Phase Blast Commando SecondaryPhase BlastPhase Blast (Secondary)Fire two close-range blasts that deal 8x200% damage total.
      Survivor: Commando
      • Fire two close-range blasts that deal 8x200% damage total.
    • Added New Skill Variant: Frag Grenade Commando SpecialFrag GrenadeFrag Grenade (Special)Throw a grenade that explodes for 700% damage. Can hold up to 2.
      Survivor: Commando
      • Throw a grenade that explodes for 175% damage. Deals 4x damage in the center of the explosion. Can hold up to 2.
    • Added New Skin: Hornet Commando
    • Added New Class Challenge: Phase Blast Commando: Rolling ThunderPhase BlastPhase Blast (Secondary)Fire two close-range blasts that deal 8x200% damage total.
      Survivor: Commando
    • Added New Class Challenge: Frag Grenade Commando: IncorruptibleFrag GrenadeFrag Grenade (Special)Throw a grenade that explodes for 700% damage. Can hold up to 2.
      Survivor: Commando
    • Added New Class Challenge: Hornet Commando: Mastery
  • Gameplay Changes
    • 🌧︎Update Suppressive Fire Suppressive FireSuppressive FireSuppressive Fire (Special)Stunning. Fire repeatedly for 100% damage per bullet. The number of shots increases with attack speed.
      Survivor: Commando
      (R) to fire more bullets with more attack speed
    • Add 2 new skill variants
    • Add 1 new skin

Early Access Scorched Acres Content Update
  • Music & SFX
    • ☂ Add new SFX for Commando’s M1

Early Access Patch (Build ID No.3731106)
  • Gameplay Changes
    • Improve FMJ impact graphics
      • *We think that a majority of the Commando's problems are actually VFX and SFX making him feel weak and boring. This is a small first step towards that. A full pass will be done in a later patch.*

Gallery

Trivia