riskofrain2

Environments are the playable stages within Risk of Rain 2. Traveling between main environments is done via the Teleporter. There are currently nine main environments available to be explored. After finishing the fifth environment, the challenge Deja Vu? is unlocked and the stage sequence loops. It is not possible to visit multiple environments of one stage in a single loop.

Each environment has three or more stage variations, with most changes being single features, such as a door being opened to reveal extended areas. Environments can contain secrets, and hidden treasures.

Hidden realms are environments not accessible through stage loops. These environments usually have requirements that need to be met to be accessed.

First Stages

Second Stages

Third Stages

Fourth Stages

Fifth Stages

Final Stage

Hidden Realms

Also known as intermission stages. Mysterious places where time seems to stop.

Environment Logs are found within each Hidden Realm. Upon being picked up, they unlock the Logbook Entry for the corresponding environment. They appear as a small shiny book on the ground in a set location and will always spawn. If you are playing in a group, only one member of the party needs to pick up the log for everyone to get the Logbook Entry.

Looping

"Loop" redirects here. For the item, see Genesis Loop Genesis LoopBgBossGenesis LoopGenesis Loop
Fire an electric nova at low health.

Falling below 25% health causes you to explode, dealing 6000% base damage. Recharges every 30 / (2 +1 per stack) seconds .
.

Looping occurs after leaving the Sky Meadow Sky MeadowSky MeadowSky Meadow (Stage 5)
Sprite Fields
You dream of serenity.

or the SotS IconSotS IconSeekers of the Storm - DLC Content
Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Helminth Hatchery Helminth HatcheryHelminth HatcherySotS IconSotS IconSeekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Helminth Hatchery (Stage 5)
Shadow of the Savior
You dream of wurms.

by using the Primordial Teleporter in its shifted state, or by exiting through a portal to a Hidden Realm such as Bulwark's Ambry or the Bazaar Between Time regardless of the Primordial Teleporter's alignment. Once this is done, the game will loop around to the first Environment set. This repeats infinitely until the player obliterates themselves at the Obelisk in a Celestial Portal, beats the game, or dies.

Once the player loops, several stages will have new enemies spawn on them, these being;

Additionally, after looping, monsters can spawn as Malachite, Celestine, and Twisted Elites.

However, it would be more accurate to say that the game does not have a concept of "looping", but instead counts the number of stages cleared. For example, Malachite and Celestine Elites (Tier 2 Elites) are available for spawning from stage 6 and onwards. In a normal game, that would be the first set of Environments after looping. But visiting the Bulwark's Ambry after Sky Meadow makes this the 6th stage and Tier 2 Elites can spawn there. Additionally, with the Artifact of Dissonance Artifact of DissonanceArtifact of DissonanceDissonanceMonsters can appear outside their usual environments.
Code:
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, Tier 2 Elites can also spawn on Commencement, since it also counts as the 6th stage.

Another example of this technicality is the Jellyfish spawning on Distant Roost after looping. In actuality, the Jellyfish can spawn on Distant Roost if it is at least the second stage. In a normal game, this can only be observed after looping, but playing in a game mode that selects Distant Roost as other than the first Environment, the Jellyfish would spawn even before "looping".

In summary, all Interactables, Monsters, and Family Events have minimum stage restrictions before they can spawn, which are not accurately tied to the definition of "looping" above.

Doing one full loop completes the challenge Deja Vu?. This challenge does not simply count reaching stage 6 and it does require you to loop back to the first Environment set.

Environment Map

Below is a chart of all environments in the game and how to access each of them.

A chart of all environments and how to progress between them.


New map with two DLC

Ror map update2

Version History

Devotion Update
  • (Undocumented) Added a New Stage
    • Added Verdant Falls Verdant FallsVerdant FallsVerdant Falls (Stage 1)
      Ground Zero
      You dream of sweet fruits, and bitter promises.

      Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water.

Survivors of the Void
  • (Undocumented) Added 5 New Stages
    • Added SotV IconSotV IconSurvivors of the Void - DLC Content
      Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Siphoned Forest Siphoned ForestSiphoned ForestSotV IconSotV IconSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Siphoned Forest (Stage 1)
      Ground Zero
      You dream of fire and ice.

      The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels.
    • Added SotV IconSotV IconSurvivors of the Void - DLC Content
      Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Aphelian Sanctuary Aphelian SanctuaryAphelian SanctuarySotV IconSotV IconSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Aphelian Sanctuary (Stage 2)
      Cleansing Center
      You dream of clarity.

    • Added SotV IconSotV IconSurvivors of the Void - DLC Content
      Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Sulfur Pools Sulfur PoolsSulfur PoolsSotV IconSotV IconSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Sulfur Pools (Stage 3)
      Pungent Spring
      You dream of brimstone.

      Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together.
    • Added SotV IconSotV IconSurvivors of the Void - DLC Content
      Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Void Locus Void LocusVoid LocusSotV IconSotV IconSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Void Locus (Hidden Realm)
      Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI
      You dream of potential.

      The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters.
    • Added SotV IconSotV IconSurvivors of the Void - DLC Content
      The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      The Planetarium The PlanetariumThe PlanetariumSotV IconSotV IconSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      The Planetarium (Final)
      Cell V
      The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself.

Anniversary Update
  • Bug Fixes
    • Altered geometry slightly to make more difficult to accidentally go out of bounds on many stages
    • Fixed more occlusion issues in Sundered Grove Sundered GroveSundered GroveSundered Grove (Stage 4)
      Dormant Locus
      You dream of violent growth.

      Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins.
      and other maps that cause objects to disappear at certain camera angles
    • Fixed transparent blue spawn point debug visualizers for certain map objects (like explosive pots) being visible to non-host players

Early Access Artifacts Content Update
  • Quality of Life
    • 🌧 Update ‘Time Crystals’ and ‘Explosive Pots’ to have proper character model setup and proper strings so they are highlighted and named when pinged
    • 🌧 Update Fusion Cells and Explosive Pots so they can detonate each other

Early Access Hidden Realms Content Update
  • Major Content
    • Added 2 Stage Variants
      • ‘Stage Variants’ is a new system for CU3 that allows stages to have multiple layouts. We chose the first stages as a test ground for Stage Variants since they are the maps you see most often - our hope is that this system can help keep the game fresh, even when entering the same maps!

Early Access 'Skills 2.0' Content Update
  • Bug Fixes
    • Fix some spots in maps that could cause you to be stuck
    • 🌧︎Fix falling enemies never properly being removed, resulting in spawns stopping after shoving enough enemies off the map

Early Access Scorched Acres Content Update
  • Gameplay Changes
    • All Stages
      • ☂ Can now spawn Legendary Chests post-loop
      • Can now spawn Category Chests
      • Enable more batched meshes to help performance
      • Update pillars, rocks, boulders, and logs causing “stuck spots” on certain maps
  • QOL
    • Grant kill credit to last attacker for enemies that fall out the map
  • Bug Fixes
    • Advancing through intermissions no longer counts as an addition to stages passed or maximum stages cleared

Early Access Patch (Build ID No.3731106)
  • Gameplay Changes
    • **Misc**
      • [Community Suggestion] Time now pauses in intermission stages (A Moment, Fractured A MomentA Moment, FracturedA Moment, Fractured (Hidden Realm)
        Hidden Realm: A Moment, Fractured
        Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island.
        , Bazaar Between Time BazaarBazaar Between TimeBazaar Between Time (Hidden Realm)
        Hidden Realm: Bazaar Between Time
        This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles.
        , etc)