riskofrain2
Lunar Chimera (Exploder)
Lunar Chimera (Exploder)
Lunar Chimera (Exploder) - Logbook Model
Zenith Designs
Health 180 (+54 per level)
Health Regen 0 (+0 per level)
Damage 11 (+2.2 per level)
Speed 8 m/s
Armor 0
Family Lunar
Internal
Name LunarExploder

The Lunar Chimera is a monster that was added in the Anniversary Update, and is part of the Lunar Chimera (Exploder) Lunar Chimera (Exploder)Lunar Chimera (Exploder)
Zenith DesignsHP: 180 (+54 per level)
Damage: 11 (+2.2 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: Unknown
Lunar Chimera (Golem) Lunar Chimera (Golem)Lunar Chimera (Golem)
Zenith DesignsHP: 1615 (+485 per level)
Damage: 35 (+7 per level)
Class: Ranged
Speed: 8 m/s
Armor: Unknown
Lunar Chimera (Wisp) Lunar Chimera (Wisp)Lunar Chimera (Wisp)
Zenith DesignsHP: 850 (+255 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 18 m/s
Armor: Unknown
Lunar monster family.

Environments

Skills and Behavior

This Lunar Chimera bounces and rolls around haphazardly like a ball.

Any single instance of damage that deals more than 50% of the Lunar Chimera's total health will stun it and interrupt its attacks or movement.

Primary: Multishot

The Lunar Chimera fires a projectile travelling at 80m/s and upon impact, or after 2.5 seconds, explodes dealing 100% damage with a proc coefficient of 1.0 in a radius of 2m with no falloff.

Defensive Microbots Captain's Defensive MicrobotsDefensive MicrobotsDefensive Microbots (Passive)Passively gain Microbots that shoot down nearby enemy projectiles. Drones are also given Microbots.
Survivor: Captain
can block this projectile.

This skill has a cooldown of 1s and holds 3 charges. Multiple shots can be fired with a delay of 0.1s and once the skill is recharged all charges are restocked.

Death: Lunar Blaze

A moment after the Lunar Chimera dies, it glows brightly before exploding into a flaming blue circle, which lingers and rapidly damages players that stand in it similarly to the Mini Mushrum Mini Mushrum'sMini MushrumMini Mushrum
HP: 290 (+87 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 2 m/s
Armor: Unknown
fire pools. The fire pool deals 5 x 120% damage per second for 7 seconds in a 12m radius.

Defensive Microbots can destroy the fire pool if the player is close enough, even before it has actually spawned in.

Behaviors

  1. Use primary and strafe: the Lunar Chimera must be within 20m from its target. The skill is not necessary to be off cooldown and the behavior lasts for 3 seconds.
  2. Use primary and chase running: the Lunar Chimera must be within 70m from its target and have line of sight. The skill is not necessary to be off cooldown and the behavior lasts for 3 seconds.
  3. Chase running: no requirements. The behavior lasts for 3 seconds.

Notes

Lore

Production driven. Powered by refuse – all material has value.

Simple designs. Simple interference. Simple locomotion. 

Quality of components reduces stability. I will tie destruction with destruction.

Version History

PC Patch v1.1.1.2
  • Bug Fixes
    • Fixed Lunar Chimera (Exploder)’s icon changing with texture resolutions
Anniversary Update
  • Major Content
    • Added New monster: Lunar Chimera (Exploder)
    • Added New Lore Entry: Lunar Chimera (Exploder)

Trivia